Choose color, gap, length and thickness.įrom the scoreboard you can view the full list of players currently on the server, their living status (alive/dead), and you can copy their steam ID and mute the player by right-clicking to free the cursor, and then left-clicking on the player. Type !crosshair to open the crosshair creator. You can customise your crosshair using a bunch of convars, similar to the ones used in CS:GO. The position of the HUD can be changed from the settings menu. HUD displays the Health, Velocity, round timer, round state and current team. Pull down and to the left to compensate! This aims to remove randomness from shooting, because nobody likes aiming directly onto another player, only for the random spread to miss the shot! Weapons also do extra damage for headshots. Spray patterns for all weapons are somewhat predictable - an inverted triangle leaning to the right. There is a subtle text indicator which will tell you if the button is claimed or unclaimed, and the name of the player who claims it. Walk away from a button and it will become unclaimed, allowing other players to claim it. Once claimed, it is impossible for another player to press the button - thus it is impossible to button steal. Walk up to a button to claim it as yours. This gamemode features automatic button claiming, inspired by BlackVoid's manual button claiming in his deathrun gamemode. This amount is customised using the deathrun_pointshop_support convar. When a player reaches and end zone, the gamemode checks if you have either of these installed, and will reward the player with a specific amount of points. Pointshop 1 and RedactedHub support is included by default. In this hook, you can hand out rewards, ranks, or whatever you'd like to implement through lua. place is the player's finishing place, e.g. zone is the zone's table storing all it's data (positions, color, type) Where ply is the player finishing the map Selecting this preset will register the zone as a map ending, and any players passing through the zone will be considered to have finished the map.Įnd zones call the hook: DeathrunPlayerFinishMap (PLAYER ply, STRING name, TABLE zone, INT place) A number of presets for zones are included in the gamemode - notably, the "end" preset. Server admins can add customisable ending zones to each map, specifying their dimensions, color, and behavior. This lets players easily customise all their clientside convars. Typing !settings or pressing F2 will open the Settings menu. It also includes information about how to play deathrun. This window displays a webpage from the github repository listing a bunch of useful commands to help the player get started. Typing !help or pressing F1 will open the Help menu. I hope to make this the Deathrun gamemode one day.Īlso, if you see any horriffic, eye-meltingly bad code anywhere in this repository, feel free to spam my steam or github messages about it and I will try and fix it as soon as possible. In fact, I'm begging for suggestions here. This means I'm taking suggestions for what should be standard in Deathrun (i.e. This gamemode aims to create a new standard for deathrun gamemodes to improve every player's experience overall. Yet another Deathrun gamemode for Garrysmod.
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